
This area contains a bed, several safe storage containers, and a security skill book.

In addition, there are a couple of unique items that you can only acquire by completing Thieves Guild quests: FenceĪll fences and doyens have supplies of lockpicks that you can buy, making them one of the better places to stock up. If you are not a member of the Thieves Guild, and select the barter option with a fence, they will claim that they do not know what you are talking about, and will not buy, or sell items. You will gain access to fences in a set order as you progress in rank within the Thieves Guild by completing "special jobs" offered to you by your Doyen. Fences can also "launder" stolen goods if you sell an item to a fence and buy it back, the red hand mark disappears. Fences will deal with all kinds of items as well, a bonus if your Mercantile skill is below 50. The first and main advantage is access to fences for selling all your ill-gotten gains! Even if you're not really playing a thief, you'll gradually accumulate items that legitimate merchants won't buy. This will help you avoid attracting unwanted attention from guards, preventing you from having to go to jail, thereby losing any stolen items you have in your inventory. For example, you have a current bounty of 100 gold you can pay this off as 50 gold to a Doyen. Remove any active bounty amounts for half the accrued price and without your stolen goods being confiscated.Promote your character after completing quests.Allocate quests in the form of "special jobs".A Doyen is a lieutenant of the Thieves Guild who will: Members of the Thieves Guild are assisted by a designated handler called a Doyen. Advantages īeing a member of the Thieves Guild provides you with a number of advantages and useful contacts and allows you to sell stolen goods. See Finding the Thieves Guild for more information. There are three ways to find out about the existence of the Thieves Guild the first is simply by accident, the second involves some detective work, and the third is by casual conversation. See more on Independent Thievery.įor historical information about the Thieves Guild, see the Lore article. This is pretty easy to achieve, with the first task becoming available after having fenced 50 gold, then 100, and so on. Unlike the other, "official" guilds, the Thieves Guild will only offer you special tasks (quests) based on how much stolen loot you've sold to a fence. In order to find it, you are either going to have to do some investigative work or spend some time in jail. It is run by the mysterious Gray Fox, believed by some to be a supernatural being. The Thieves Guild in Cyrodiil is a much more covert organization than the one in Morrowind. For historical information, see the Lore article.


The Thieves Guild usually has the resources to bribe officials, establish a black market of stolen goods, and maintain a network of informants. Typically, members are bound not to rob each other, kill anyone while thieving, or rob the poor. They typically don't have public guild halls, but sometimes have safe-houses, and members tend to gather at a single location in large towns, such as at a cornerclub, inn, or tavern.

Like any trade guild, the Thieves Guild is an organization of professionals, except that in this case the professionals are burglars, robbers, pickpockets, smugglers, and other enterprising operators. It is usually considered to be a distinctly Imperial entity, though of course other organizations of the Empire do not officially condone their actions. Although criminal by its very definition, for untold years, local authorities in places throughout Tamriel have tolerated the existence of the guild for its role as "crime regulator", as it does not tolerate competition or egregious conduct from its members (not to mention the personal financial benefits for authorities who play nice). The Thieves Guild is dedicated to the gathering and training of those who are stealthy and shadowy in nature.
