

The characters between these games are also completely different with no familiar faces can be found in either title. Each is its own little nightmare to experience with a camcorder. The original is set in a seemingly abandoned asylum while the latest playable sequel takes place in an obscure, dilapidated town. The two previous Outlast titles seem to have nothing to do with each other. RELATED: 10 Best Horror Games Where You Are Defenseless In addition, we still haven't heard nor seen anything new from Red Barrels.ĭespite that, it's also possible the studio is just waiting for the Halloween period - just about the best time to release a terrific horror game. The proper release date is still to be announced, but predicting a pushback to next year wouldn't be completely out of this world considering most games in production during 2020 were pushed back. Outlast 2 is scheduled for release in Q1 2017 for the PS4, Xbox One and PC.The Outlast Trials is set to release sometime in late 2021. We’d like to thank Philippe Morin for taking the time out to answer our questions. Morin: No backlash at all, but then again we’ve shown very little. PSLS: Has the studio seen any backlash from religious groups after including religious references and themes in marketing and the game itself? If not now, what about at release? The comic books will explain how they relate to one another. Morin: No, it’s an entirely new setting, with new characters. PSLS: Will we see any familiar faces in Outlast 2? Morin: The core gameplay remains the same, but we’ve added new behaviors that will enrich the experience. PSLS: Will players be avoiding conflict again in the sequel or are there new ways to defend oneself? Morin: It made sense at the time to get has many players as possible aware of the brand, but now people know Outlast, it isn’t necessary. Was there any consideration to go that route again?
Outlast 2 release time plus#
PSLS: The first entry in the series was a PlayStation Plus title. It was a tricky ending to pull off and it should have been tackled a lot sooner in development. Morin: I think the main issue with the ending was that we simply ran out of time to stage it well. Is this something you’ve taken on board with Outlast 2? How do you go about wrapping up a horror story in a way that feels satisfying? PSLS: A handful of players took issue with the game’s ending. And if we do our job well, those moments will remain with the player for a long time. The whole idea is to make them go through a range of emotions that isn’t usually found in video games. We build these games to make the player suffer and we dare them to play through the whole thing. Morin: It’s at the core of the Outlast experience. PSLS: Player vulnerability was something that really hooked audiences with the original Outlast, can you speak about how the sequel upholds that unrelenting sense of dread?

Children of the Corn, Take Shelter, Jonestown: Paradise Lost, The Shining, The Shrine, The Omen, The Village, The Wicker Man, True Detective, VHS 2. Morin: We like to take our inspiration from eclectic material. Are there any titles in particular that inspired the sequel, be they movies or games? PSLS: Outlast 2 is steeped in a genre of Southern Gothic horror that has produced films like Deliverance, Cape Fear and many more. We’ve started distributing a comic book series that bridges the gap between Outlast 1 and Outlast 2. Morin: For the same reason I mentioned above, we have to remain focus on one goal at a time and for now that goal is to create a horrific single-player experience. PSLS: Blake Langermann is the new protagonist in Outlast 2, along with wife Lynn, will there be any element of co-op play? And can we expect any callbacks to Mount Massive asylum? We want them to go through the game and keep wondering what the hell will happen next. We still have the visceral, in your face kind of horror, but this time we also want to mess with the player’s mind. It has a wider variety of environments and setup. Morin: A much longer experience, at least 30% longer.

PSLS: What specific improvements are being made to Outlast 2 given the feedback on the first title?
