

What works in a closed-off, single-player experience doesn’t necessarily hold up once online servers and potentially millions of other players are introduced.įor example, the team showcased the new player progression system. While that change will undoubtedly bring surprises for players, it has also required the creators to rethink so much of the core “Fallout” experience from past games. That shift will be deeply felt in almost every imaginable respect, from narrative to combat, interactions, and the newfound element of cooperation-including the C.A.M.P. The key difference is that instead of having non-playable characters in the world to further the story, every other character is now controlled by another living human. It’s the other 20% that may take some getting used to from fans.
INTERESTING FALLOUT 76 BUILDS PLUS
Furthermore, the game’s trademark sense of humor remains intact, with cartoonish cinematics filled with over-the-top violence, plus little jokes and sly writing along the way. The post-apocalyptic setting is still richly detailed and compelling, plus “Fallout 76” provides ample character customization to let players concoct their own unique adventures.

The 80% of that equation may be comforting to longtime aficionados. “I’d say 80% of it probably is the ‘Fallout’ that everyone is used to, and the other 20% is really different.” “People who come to the office and play it, at first they’re like, ‘This is the “Fallout” I know and love,'” said Todd Howard, game director and Bethesda Game Studios head.
